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Snapshot: 1IES10A – 3D Modelling with Blender
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Develop 3D modelling skills using Blender. Create professional-quality 3D models for game design, product mockups, or architectural visualisation.
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Target Audience:
🎯 Stage 1 students (Year 10 or Year 11)
Who Is This Course For?
🧑🎨 Students interested in 3D modelling and digital art for gaming, design, or architecture.
Length:
⏳ 1 Semester
Teacher:
👨🏫 Grant Christie
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What Do You Need?
A computer with Blender installed:
🪟 Windows 7+, macOS 10.12+, or Ubuntu 14.04+
⚙️ Modern CPU with SSE2 support
🧮 2 GB RAM
💾 200 MB HDD space
🎨 OpenGL 2.0+ compatible GPU
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What Will You Learn?
✅ Create and manipulate 3D shapes
✅ Design for 3D printing, games, or architecture
✅ Apply materials and textures
✅ Plan, develop, and evaluate digital artwork
✅ Communicate creative intent through design documentation
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What Makes This Course Unique?
🧱 Use of industry-standard software (Blender)
🌍 Connect creative work with local NT ecosystems and sustainability
🕹️ Build assets for real game or animation environments
💡 Learn skills for architecture, film, game design, and 3D printing
🎓 Stepping stone for future study or creative careers
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Summary of Assessment Tasks
🪑 3D Chair (25%)
Create a 3D chair model suitable for 3D printing.
🧍 3D Character (25%)
Model a 3D character for a video game asset pack.
🌿 Eco Pack Models (25%)
Develop six models based on a Northern Territory ecosystem.
🛶 Eco Tour Pack (25%)
Finalise and evaluate your asset pack. Present your work with annotated screenshots or a video showcase.
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