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Snapshot: 1IES10A – 3D Modelling with Blender
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Develop 3D modelling skills using Blender. Create professional-quality 3D models for game design, product mockups, or architectural visualisation.
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Target Audience: 🎯 Stage 1 students (Year 10 or Year 11)
Who Is This Course For? 🧑🎨 Students interested in 3D modelling and digital art for gaming, design, or architecture.
Length: ⏳ 1 Semester
Teacher: 👨🏫 Grant Christie
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What Do You Need? A computer with Blender installed: 🪟 Windows 7+, macOS 10.12+, or Ubuntu 14.04+ ⚙️ Modern CPU with SSE2 support 🧮 2 GB RAM 💾 200 MB HDD space 🎨 OpenGL 2.0+ compatible GPU
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What Will You Learn? ✅ Create and manipulate 3D shapes ✅ Design for 3D printing, games, or architecture ✅ Apply materials and textures ✅ Plan, develop, and evaluate digital artwork ✅ Communicate creative intent through design documentation
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What Makes This Course Unique? 🧱 Use of industry-standard software (Blender) 🌍 Connect creative work with local NT ecosystems and sustainability 🕹️ Build assets for real game or animation environments 💡 Learn skills for architecture, film, game design, and 3D printing 🎓 Stepping stone for future study or creative careers
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Summary of Assessment Tasks 🪑 3D Chair (25%) Create a 3D chair model suitable for 3D printing. 🧍 3D Character (25%) Model a 3D character for a video game asset pack. 🌿 Eco Pack Models (25%) Develop six models based on a Northern Territory ecosystem. 🛶 Eco Tour Pack (25%) Finalise and evaluate your asset pack. Present your work with annotated screenshots or a video showcase.
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